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The Classrooms

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Game information

Game title: The Classrooms

Category: Survival Horror
Game description:

The Classrooms is a survival horror game that places the player in an endless, shifting school environment filled with eerie architecture and unpredictable threats. Set in 1996, the story begins with Robert Chen entering a condemned school in search of his missing sister and other lost students. Equipped with only a VHS camcorder, he steps into a maze that seems to defy logic. Hallways lead to nowhere, classrooms repeat endlessly, and the deeper he goes, the stranger the world becomes. Every new session offers a distinct version of the same mystery.

Procedural Structure and Liminal Design

The world of The Classrooms is generated procedurally, meaning no two playthroughs are the same. Corridors, stairwells, lockers, and storage rooms are combined in unpredictable ways. This randomness amplifies the feeling of disorientation, making it impossible to rely on memory or prior experience. The environment creates a loop of unease, where familiar-looking spaces may contain entirely different elements or events each time. The procedural engine ensures that each tape recorded by players is a different experience.

Entities and Threat Interaction

While exploring, players encounter a variety of entities that inhabit this distorted school space. Some may ignore the player entirely, while others are highly reactive and hostile. Every entity has its own behavior, and players must observe and adapt to survive. Running, hiding, or even staying quiet can make the difference between escape and confrontation. Certain threats respond to sound, which gives players the option to use their own voice as a gameplay tool—either as a distraction or a mistake.

Tools, Items, and Survival Tactics

To assist in exploration, players can collect items like keys, flashlights, codex entries, or equipment. The available inventory may vary in each session, reinforcing the unpredictability. Codex pages offer insights into the nature of specific entities or anomalies. Items may be hidden or placed in locked areas that require exploration or solving environmental puzzles. Players must decide when to advance and when to fall back, as the wrong move can quickly lead to being cornered or lost.

Core features of The Classrooms:

  •         Procedurally generated school environment with billions of possible layouts
  •         A range of entities with unique behavior and threat levels
  •         Sound-based interaction using voice input and ambient noise
  •         Randomized inventory with tools, notes, and keys
  •         Continuous development with new content and features planned

The Classrooms creates an unstable, shifting experience where survival relies on curiosity, silence, and learning from observation. It presents a world that resists understanding and reshapes itself with each attempt, making every player’s tape a personal record of descent into the unknown.

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