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Half Sword

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Game information

Game title: Half Sword

Category: Fighting Games
Game description:

Half Sword is a medieval combat simulation game focused on realistic sword fighting and physics-driven movement. Rather than following traditional action game rules, it emphasizes control over each part of the character’s body and weapon. Players engage in duels where timing, positioning, and limb coordination are key. The game draws inspiration from historical fighting manuals and treats every encounter as a technical challenge.

Physics-Based Combat and Movement

The central mechanic of Half Sword revolves around physical control. Players manipulate each arm, wrist, and leg independently to position their fighter correctly. Movement is slow and deliberate, with an emphasis on balance and reaction rather than fast combos. Attacks are not triggered with a single button, but by guiding the sword’s momentum through natural motion. This results in a style of combat that is unpredictable, raw, and often unintentionally humorous due to the physics system.

Historical Influence and Weapon Handling

Half Sword references actual medieval fighting techniques, especially those involving half-swording—the act of gripping a blade by the middle to gain more precision or force in close combat. Different weapons behave according to their weight and construction, and players must adapt their grip and approach to match. Armor also plays a role, with some blows bouncing off plate mail or being absorbed by padded cloth, requiring strategic targeting and weapon choice.

Experimental Style and Open-Ended Encounters

There are no health bars or HUD elements cluttering the screen. The game encourages players to observe their opponent’s movements, anticipate attacks, and respond with measured force. Fights often end with a single decisive strike, especially when aimed at vulnerable areas. The sandbox nature of the game allows players to experiment with various weapon styles, armor types, and stances, leading to unique and often chaotic duels.

Key features of Half Sword:

· Fully physics-based medieval melee combat
· Independent control of limbs and weapon positioning
· Realistic armor and weapon behavior based on historical models
· Sandbox mode for experimentation and practice
· Emphasis on tactics, timing, and body control

Half Sword offers a different take on melee combat, where the player’s understanding of physical mechanics and historical technique is more important than speed or reflex. It’s a game that values precision, unpredictability, and immersion, making each duel feel personal and unscripted.

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